Board Thread:Young Justice Roleplay/@comment-5008987-20121022232629

Roleplay Thread Roleplay Thread

*Note: This thread contains rules, sectors, and other useful information pertaining to the "Practice Makes Perfect" Roleplay created by Nightwing(OfTheFuture).

Rules

 * No god-modding like never getting hit, being unstoppable, and stating that you successfully attacked the person in your post.
 * The greatest number of people you can attack per post is two, but only one is highly recommended, and may get you more points.
 * Do not act out of character. Superboy does NOT LIKE MONKEYS.
 * No adding to the character’s original abilities
 * Include what sector you are at before posting. Sectors will be explained below.
 * Correct grammar and spelling at all times
 * Italicize performed actions
 * Include :Name of Character: [Insert text here] for chatting on the source mode. This is for indention while talking with your character.
 * Use Gray when communicating through the A-squad psychic link.
 * Use Red when communicating through the A-squad radio frequency.
 * Use Pink when communicating through the B-squad psychic link.
 * Use Dark Blue when communicating through the B-squad radio frequency.
 * DO NOT DISAPPOINT ME AND OVERLOOK EACH RULE. Appoint me ;).
 * Other basics

Sectors
Sectors: On the Roleplay Thread, after the logline and such, the setting and sectors will be listed. Sectors are parts of the map that divide the map, since it will be extremely huge. You are required to include what sector you are currently in before posting. This is mandatory.

Sector 1: Desert of Disaster Description: A seemingly endless desert formed of large and small hills of sand and an extremely-blazing sun. The thick air, lack of water, and off-the-chart burning temperature makes it almost impossible for a clean and tireless fight. The sand also contributes to supression of combat as it can get to the most difficult of places and devour one's feet, letting them sink deep. Unfortunately, the geographical conditions are the least of your problems. Lurking behind the sand, under the sand, or in the shadows, there'll always be something to make your current situation twice as sucky. It's certainly not the best place to spawn, but overcoming the sector rewards points in favorable amounts, one of the very few positives of the Desert.

Sector 2: City of Demise Description: A large city full of bright lights, tall buildings, active subways, and plenty of noise. But what's wrong with this picture? No one lives there. Which begs the question: where's all that noise coming from? Why are the subway trains moving, but with no conductor? What's with the creepy lights on simultaneously with no one living in the city? You're soon to find out, especially if you spawn here. If you think this place is still much better than the Desert after a few minutes, you've surely been mind-poiso.....I've said too much.

Sector 3: Mysterious Ocean Description: Upon spawning/teleporting to this section, you will automatically be placed in a miniature boat. The boat's appearance and abilities corresponds to your character. Are you Artemis? Then you're looking a green boat with an arsenal of supplied arrows and arrow-launchers incorporated to the boat. Not to mention enhanced speed. I will state what your boat can do and how it looks when and if you spawn here. Each person to spawn is surrounded by endless sea with no sign of land anywhere within any range. It's strict ocean battling with boats.....but that doesn't mean you can't leave it for a few minutes for a little fun or.....sabotage.

Sector 4: Strange Grasslands Description: Endless and abnormally tall green grasses, with a few slopes here and there. As plain and safe as it seems, the grass IS guilty of harboring some....erm....interesting surprises. ALWAYS watch your back.

Sector 5: One-Way Jungle Description: An enormous and never-ending jungle that includes the obvious trees, plants (some poisonous if I may add), vines, quicksand, deadly and life-threatening animals, robotic killing machines with camouflage capabilities, mutated animals with superhuman powers and capabilities, and walking rocks. The usual. Tip: If you see a cute bunny, walk the other direction.

Sector 6: Icicle Valley Description: A large area composed entirely of ice. There are many miniature ice pillars and mountains that stick out from the frozen-solid ground. Additionally, the temperature of the sector is the complete opposite of sector 1, being almost absolute zero. Farther to the left is a river that leads deeper into the "valley", one that can be traveled upon with the river's glaciers. As easy as it may seem, the glaciers are really fragile, and will shatter almost instantly upon touch. Oh, and the river isn't a hot tub....expect to freeze like the Titanic.

Sector 7: Inside The Volcano... Description: As the name implies, your going to be inside a Volcano. That's right. But this is an abnormally large volcano, containing many platforms inside to allow for hopping and traveling......around the lava. No one can survive, with th exception of what lurks under it.

Point System
 