- This article is about the Bio-Ship species. For Miss Martian's Bio-Ship, see Bio-Ship. For Green Beetle's Bio-Ship, see Green Beetle's Bio-Ship.
Bio-Ships are a species of sentient spaceships native to Mars.
Physical appearance[]
While at rest, a Bio-Ship resembles a large egg. When awoken, they can become a large aerodynamic ship.[1] This shape-shifting also allows then to morph into other forms, including imitating mechanical Earth vehicles.[2] A Bio-Ship is colored a mix of two different colors, one often but not always black. Other colors include red, green, blue and pink.[3]
Biology and culture[]
Bio-Ships belong to tribes.[4] They reproduce by having the whole tribe melt together in a Bio-Cavern. The parent then emerges from the pool and buds off an offspring[3] in a process akin to cell division. The offspring has all the parent's memories, but is a unique individual.[4]
Bio-Ships are promised to a pilot, with whom they bond. They have a concept of retirement; Miss Martian's Bio-Ship retired after ten years.[4]
Powers and abilities[]
A Bio-Ship is capable of going into space,[5] withstand the friction of a rapid descent,[6] and endure the shockwave of a nuclear explosion.[7] It can also function as a submarine.[8]
Bio-Ships can operate independently, be piloted telepathically,[1] or be configured for manual flight, allowing non-telepaths to pilot them.[9] Bio-Ships have some telepathy and can communicate among themselves, but cannot telepathically communicate with non-telepaths. A Bio-Ship can hear another's psychic scream of pain over great distances.[10] They have some ability to mentally shield their occupants, but this can be overwhelmed.[11]
They can turn near-invisible in camouflage mode. They are capable of shape-shifting both their interior and exterior, allowing them to adapt to their user's needs, such as creating or removing seats as required,[1] opening hatches in the outer hull,[11] and generating a clamp capable of holding a large aircraft.[12] They can also adopt the form of other vehicles, such as flawlessly recreating a limousine both externally and internally.[13] They are also theoretically capable of assimilating alien technology.[14]
Most Bio-Ships are not armed, however it is possible for them to naturally develop weaponry over time when needed,[15] as Miss Martian's Bio-Ship did while on Earth. These weapons can take multiple forms, such as a ray gun in the gap between the nose[16] or laser cannons on its sides.[13][4] A Bio-Ship that has developed weapons passes the ability onto their offspring thanks to their shared memory.[15]
Bio-Ships are resilient, but not invulnerable and may need a period of recovery after taking damage.[11] They are able to heal even after taking significant damage given enough time.[10]
Known Bio-Ships[]
Appearances[]
- Season 1
- 03. "Welcome to Happy Harbor"
- 04. "Drop-Zone"
- 06. "Infiltrator"
- 07. "Denial"
- 09. "Bereft"
- 11. "Terrors"
- 12. "Homefront"
- 13. "Alpha Male"
- 14. "Revelation"
- 15. "Humanity"
- 16. "Failsafe" (illusion)
- 19. "Misplaced"
- 20. "Coldhearted"
- 21. "Image"
- 25. "Usual Suspects"
- 26. "Auld Acquaintance"
- Season 2
- 01. "Happy New Year"
- 03. "Alienated"
- 05. "Beneath"
- 07. "Depths"
- 10. "Before the Dawn"
- 12. "True Colors"
- 15. "War"
- 16. "Complications"
- 17. "The Hunt"
- 18. "Intervention"
- 20. "Endgame"
- Season 3
- 06. "Rescue Op"
- 10. "Exceptional Human Beings"
- 11. "Another Freak"
- 12. "Nightmare Monkeys"
- 13. "True Heroes"
- 14. "Influence"
- 15. "Leverage"
- 16. "Illusion of Control"
- 17. "First Impression"
- 18. "Early Warning"
- 19. "Elder Wisdom"
- 21. "Unknown Factors"
- 24. "Into the Breach" (flashback)
- 25. "Overwhelmed"
- 26. "Nevermore"
- Season 3.9
- 01. "The Prize"
- Season 4
- 01. "Inhospitable"
- 02. "Needful"
- 03. "Volatile"
- 04. "Involuntary"
- 07. "The Lady, or the Tigress?"
- 10. "Nomed Esir!"
- 12. "Og Htrof Dna Reuqnoc!" (flashback)
- 15. "Ebb Tide"
- 16. "Emergency Dive"
- 19. "Encounter Upon the Razor's Edge!"
- 21. "Odyssey of Death!"
- 22. "Rescue and Search"
- 24. "Zenith and Abyss"
- 25. "Over and Out"
- 26. "Death and Rebirth"
- Young Justice: Legacy
- Companion comics
- 13. "...And the Penalty"
- 14. "Under the Surface..."
- 17. "Uncommon Dominators" (flashback)
- 20. "Players, Chapter One: Wheelbarrow, Shoe, Thimble"
- 21. "Players, Chapter Two: Directly to Jail"
- 22. "Players, Chapter Three: Landing on Boardwalk"
- 23. "Players, Chapter Four: Do Not Pass Go"
- 24. "Players, Chapter Five: Milburn, Edgar and Jake"
- 25. "Players, Chapter Six: Rolling Doubles"
- YJT 05. "Metallic Aftertaste"
- YJT 06. "Last Rights"